http://www.gamefront.com/files/20979293/2423.skp
http://www.gamefront.com/files/20979307/3327954_Exp2.zip
2011年11月11日星期五
SWOT Concept
Light is the source of all things is also the source of the life. Human couldn’t live without the light at any time. The engine which I created could analysis the relationship of light and space in a good way. In the whole video , wherever the people will move, this space could get plenty of the light. This is a good way to meet the requirements of the light cross the space. As the same time , if the people move to the other space, the light of last space will turn off. This behavior could save the resources. For the building, there is no roof on the building. This kind of design make the whole space could accept the sunlight in the daytime. Darkness makes the people fall into the helpless and fear status. But the light could show the way of how to know more about the world. It not only give the sunshine and warmth to the people, but also give the safety, happiness and faith to the human.
Strength: It good show the change of data of amount of lights detected by light sensor in some important time.
Weakness: The feed is frozen. And it doesn’t show some continuously change in the graph.
Opportunities: If I create more light sensor in the environment, the sensor could detect more of the light, and the space of the environment could be more bright.
Threats: In the day time it maybe not need more of the light expect the natural light, and how to represent or add this idea in my model.
2011年9月11日星期日
Installation and selected pachube
For my environment of my "pure war" video, I had combined the features of the selected pachube with the theme of my video.The selected pachube is show the climate change of Chengdu. Chengdu has a monsoon-influenced humid subtropical climate and is laregely mild and humid., and there will be more rain in the summer .So for my environment, I add the rain in this level. In order to require the request of "pure war", I also add some smoke and fire in the level.
Level:
Level:
week 3
animating the time of day
The entity will get taller as the player gets closer to it
Move an entity
Creating rain
The entity will get taller as the player gets closer to it
Move an entity
Creating rain
2011年9月5日星期一
2011年9月4日星期日
week 1
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